Looking at the Games Industry
Hey all, I haven’t written here in a while.
One of the first pieces of advice I was given now that we’ve come to the end of university, is to stop thinking like a university student. Seriously, it’s a bad mark to simply keep talking about what makes a good game from the perspective of a student. Therefore, you will here less, to answer the question my teacher raised, and more, what I found to be the most interesting dynamic etc.
Hence I will start off by looking at the most logical place to go for Game Designers, to the Games Industry. Looking around me it’s quite clear to me that there’s going to be massive competition to get into any sort of industry. At the moment, it doesn’t really matter to me which one is best to get into. The way I see it, first get experience and then start worrying about the finding the most suitable industry. My only problem is trying to build up the network. Especially in Australia, the games industry isn’t a really big thing, making it harder to find large names close to home. That said, I was at this year’s IE conference and met a few games theorists there.
It will be interesting to see if I can make the first leap and manage to make contact with the hundreds of employers out there looking for decent game designers. Although the first thing I should probably worry about is making solid games for a stable foundation. With that in mind, I’m going off to go back to making more games.
Toodles