So not too long ago, my friend bought me a copy of Left 4 Dead 2 on Steam so that me and the rest of my friends could get together for a games night. And I don’t usually play much online because I either
a) Never took the time to try gaming online what with my slow connection
b) Didn’t find much appeal
c) Didn’t want to meet trolls online
d) Figured the experience would be overall unpleasant especially since I would be less experienced than the gamer whores out there and would be kicked for not being good enough
However, if I’m playing with a group of friends online, it wouldn’t be so bad because we all would know each other and I could talk to them without feeling like every word I said would be judged. I guess the experience overall was well received especially since Left 4 Dead 2 really makes you feel that Co-op play is vital to completing missions. So then from there I figured now would be a good time to really start getting into playing online games with other people to see how it would go. Generally, the gameplay experience was fine until I started getting people who told me how I should play the game. Now, from what I learnt with play testing the video games that I made, one should never tell the player how they’re supposed to play the game or even direct them at all if they want the player to have a valuable aesthetic experience. The problem then with playing online, is that players aren’t game designers and will do anything to please their own aesthetic experience at the cost of others.
For instance, when I was playing a versus match in L4D2, I was on the side of the Infected in one round and I had a lot of fun waiting in ambush as a zombie, hiding in an obscure location before pouncing on any human stragglers. There was a lot of drama in watching the humans walk through an open area whilst all the zombies were surrounding them waiting for the perfect time to strike. However, this time around, when I was trying to wait in ambush, I had one of my team mates suddenly demand that I do something. He probably didn’t realise that my attack was still recharging, but I felt it was relatively still unreasonable to make a statement like that. All the while I was waiting for my recharge to complete, he started arguing that I shouldn’t just sit there. Trying to stay on peoples good side, the moment I finished recharging my attack, I peered out of my spot to attack the human players, only to have my zombie riddled with gunfire before I could even push the attack button. The moment I did this, I was received with “Worst setup ever” and voted to be booted from the session.
Now it comes to situations like these which make me annoyed with online play. No matter how experienced a player, if they don’t play the same way that everybody else does, they’re considered an outcast and immediately blammed for a single mistake. Now I do believe that I’m not the first to have such an experience. Heck people have gotten into fights and even committed suicide over such minor things. So now I’m wondering why people do this? My guess is that people automatically act differently online than in the ‘real’ world face to face, because there’s a sense that they don’t have an identity online and can be as much of an asshole as they would like. If I was sitting in the same room as the guy who voted me off the session, would he have behaved like that? I initially figured that voting someone off the session was a result of trolling, high ping, team killing, swearing or other sorts of stupid things. But what about when you’re voting someone off, simply from not being good at a game? It’s no wonder the gaming world receives so much criticism from ‘non-gamers’ if the gamers themselves are willing to crucify new players or people still trying to learn the game.
I feel from here there’s a problem that cannot be resolved. People will show themselves as they truly are when they don’t have to worry about how people will see them in person. In the gaming world it seems to screw over the new players, especially the ones who want to try online play the first time because they’ll probably never want to try it again, or at least not for a very long time. It’s a very bad game dynamic if people instruct others on how they’re supposed to play, because then the players will always feel that every move they make is under scrutiny, when really they should be learning the game by themselves.
Anyway, that’s all I feel like talking for the moment, see you around in the next post